Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects
Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects Niagara Dissolution Examples | Visual Effects

Several methods are used to create static grid dissolution effects with Niagara.


The first method is based on redrawing materials into a texture and sending particles to the system.

The second method is based on the use of static mesh and skeletal mesh materials.

The third method uses Scene Capture 2d to restore the position and color of the particles.

Discord channel

https://discord.gg/4dQQasRpDs

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First release

https://youtu.be/sfRiLg9EyGc

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+ Reverse update

https://youtu.be/S9FHaWMNFk0

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+ Skeletal Mesh and Documentation update

https://youtu.be/pJ7XNHLoRSU

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+ GBuffer Dissolution room and new examples

https://youtu.be/LXmYPvO_9f8

Technical Details

Type of Emitters: (CPU, GPU, etc)

Number of Unique Effects: 14

LODs: No

Number of Materials: 62

Number of Textures: 4

Number of Blueprints: 17

Number of Unique Meshes: 0

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Youtube