Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects
Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects Flashlight Beam Pattern Pack | Visual Effects

Dark Modular Garage exploration with Flashlights Demo Game


Pack contains:

  • 30 textures (512x512): 20 flashlight beams; 10 kid flashlight beams
  • Flashlight Beam Pattern light function material
  • Simple flashlight blueprint: customizable light function texture, color, intensity
  • Demo level


This Pack is part of Flashlights Pack


Update 10/2022: added 6 new flashlight beams, 4 new kid flashlight beams (now pack has total 30 beams)

Technical Details

Features:

  •  30 custom textures
  •  512x512 each texture
  •  Flashlight Beam Pattern light function material


Number of Materials: 1 (+3 for demo scene)

Number of Textures: 30 (+6 for demo scene)

Number of Blueprints: 1


How to use: put desired texture to MI_Flashlight_Beam "Texture" slot, then apply material to your light source's "Light Function Material" slot.



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