Easily apply a soft outline or glow effect to any mesh or character.Using a post process effect this effect can be used to highlight key objects or characters.Showcase and Instructions VideoInstructions:All that's needed is a post process volume (either local or set to infinite) and two of the materials found in the pack.Make sure your project settings have "Enabled with stencil" set. Search for "Custom Depth-Stencil Pass" in settings and change it.Search for "Blendables" or "Materials" in the details of the post process volume and add two new elements to the array and change them to assetThen add one of the "PP_OcclusionCheck" Materials and one of the "PP_SoftOutline" materials, there are a few instances to chose from which start with "PPI_"Then select any mesh you want and under it's details - set "Render Custom Depth Pass" as true. Then adjust the Custom Depth Stencil Value to suit the materials you've chosen.Make sure that your Engine Scalability Settings are set to Epic or Higher for the "Effects" SettingBy default it uses a single color and can fade in intensity between 100-255 set by the Custom Depth Stencil Value. This range can be changed in the material. If using multiple colors the default values go 230, 240 & 250 to change between the 3 set colors. All this can be changed in the material properties