Coin Pick Up VFX | Visual Effects
Coin Pick Up VFX | Visual Effects
Coin Pick Up VFX | Visual Effects
Coin Pick Up VFX | Visual Effects
Coin Pick Up VFX | Visual Effects
Coin Pick Up VFX | Visual Effects
Coin Pick Up VFX | Visual Effects
Coin Pick Up VFX | Visual Effects
Coin Pick Up VFX | Visual Effects
Coin Pick Up VFX | Visual Effects Coin Pick Up VFX | Visual Effects Coin Pick Up VFX | Visual Effects Coin Pick Up VFX | Visual Effects Coin Pick Up VFX | Visual Effects Coin Pick Up VFX | Visual Effects Coin Pick Up VFX | Visual Effects Coin Pick Up VFX | Visual Effects Coin Pick Up VFX | Visual Effects

Many kind of Coin particles is here. All 148 numbers.

Each type of coin has 8 particles. Idle state and Get state.


Types of coin's number are 18.

[ Basic type, BitCoin, Etherieum, Question Mark, Star, Star Rounded, Euro symbol, Pound symbol, Dollar symbol, Greek ancient, Basic Pixel, Pixel Dollar, Pixel Bronze, Pixel silver, Pixel Dollar Symbol, gold nugget fx, Gold Bar fx ]


Sucking 'Coin Human' particle is added. and I make Tutorial video.

You can download project files for Free.


* This asset works well in the Unreal 5.

Technical Details

* This asset works well in the Unreal 5.


Features: (Please include a full, comprehensive list of the features of the product)

  •  Total 148 Coin Particles. Each type of coin particle has Idle state [3] , Get state [8].
  •  Coin Human VFX is added. you can check sucking the coins from human shape.
  •  Optimization. you can check shader complexity of particles. in Gallery screen shots.


Overview Video : https://youtu.be/5GUwiNbfUvQ

Coin Humans Niagara Tutorial Video: https://youtu.be/fHi_qD52fFg

Discord Support : https://discord.gg/YrtYBsUKAJ

Type of Emitters: (CPU, GPU, etc)

Number of Unique Effects: 148

LODs: (Yes/No)

Number of Materials: 19 ( Material 10, Material Instance 8, Material Function 1 )

Number of Textures: 20

Number of Blueprints: 3

Number of Unique Meshes: 22

Supported Development Platforms: 1

Windows: (Yes/No) Yes

Important/Additional Notes: