Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects
Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects Footsteps Sounds with Blueprint Setup | Sound Effects

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This asset contain footsteps, rattle and jump grunts sounds. Both footsteps and grunts sounds are different for male and female character. It can be used in every game with bipedal characters.

There are 2 sets (for male and female) of 11 different samples of footstep sounds depending on floor type:

• Carpet • Concrete • Grass • Ground • Gravel • Wood • Snow • Sand • Water • Metal • Plastic


Each floor type and equipment rattle sounds have 6 different footsteps that are played randomly. There are 2 sets (for male and female) jumping up and landing grunt sounds, also with 4 different samples. All sounds are Audio Components placed on a character (or pawn) BP and triggered from its Animation BP. The volume of the sounds is connected to the speed of character so when the character runs his footsteps and rattle sounds are louder than when he walks. Every Material is assigned to a Physical Material and each footstep checks what physical material is assigned to the floor to play correct sound. So when you paint grass in your level, and the correct Physical Material is assigned to it, your character will always make grass footsteps sounds when he steps on it.


PDF Manual Video Manual First Person SetUp


Check my tool for Data Visualization made with Unreal Engine 5: https://neatchart.io/

Technical Details

• Number of Audio tracks: 159

• Number of Audio Cues: 3

• Sample rate \ bit rate: (44.1 kHz, 16bit Stereo and Mono Wav's)

• Does music\audio loop: No

• How many minutes of audio provided: 2 minutes

• Number of Blueprints: 2

• Video Link: https://www.youtube.com/watch?v=aiKu_UcrXB4

• Intended Platform: PC

• Platforms Tested: PC

• Documentation Included: YES