Modern Wind Turbine with customizable dimensions, rotor rotation and rust/wear.
Perfect for your game background and for close-ups
Wind Turbine presentation video
Update 1/2019: added offshore base for placing Wind Turbine on water
Update 7/2020: fixed lightmap UVs, added Turbine sound
Technical Details
Features:
- Height can be changed (50-150m from rotor center to ground, default is 100m)
- Rotor riameter can be changed (60-130m)
- Rotor rotation speed can be changed
- Rotor rotation speed random variation. Looks good when there are many Turbines in scene
- Anemometer is rotating automatically depending on Rotor rotation speed
- Nacelle can be rotated to reflect wind direction
- Turbine can be clean or dirty (or somewhere in between)
- Logo can be changed to any user texture (put texture with alpha channel)
- Onshore and offshore versions (select in blueprint)
- Sound
Texture Sizes:
- 2048x2048 main textures
- 1024x1024 logo texture
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated for each mesh, custom for offshore base
Vertex Count: 6680
LODs: Yes, LOD0 to LOD4
Number of Meshes: 7
Number of Materials and Material Instances: 3
Number of Textures: 10
Supports Nanite
See also: Air Balloons
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