Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props
Stylized Human Buildings | Props Stylized Human Buildings | Props Stylized Human Buildings | Props Stylized Human Buildings | Props Stylized Human Buildings | Props Stylized Human Buildings | Props Stylized Human Buildings | Props Stylized Human Buildings | Props Stylized Human Buildings | Props Stylized Human Buildings | Props Stylized Human Buildings | Props

Join the N-hance Studio community on: Discord and Facebook


_____________________________________________________________________________

Attention:

In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!

_____________________________________________________________________________


Asset Description:


Features:

  • A small separated tower is just decorations without a room.
  • Other buildings can be entered, and you can enter them with characters no higher than 2 meters.
  • Everything is on tiles/trims, so you can easily change the texture to another one.
  • Additional textures for more variations are included, feel free to use them.


Various color materials for wide customization included!


7 Stylized Buildings:

______________________________________________

  • Barn
  • House
  • Inn
  • Mage Tower
  • Town Hall
  • Town Hall Tower
  • Windmill


2 Additional Assets:

  • Door
  • Campfire


Stylized Material: 

  • 43 Hand-painted Diffuse Maps
  • 35 Normal Maps
  • 3 Emissive Maps

Technical Details

Number of Static Meshes: 9

Vertex Count(Total): 208,382

Triangle Count(Total): 99,798

Number of Textures: 79

Texture Resolutions: 1024x1024, 1024x2048, 2048x2048

Number of Materials: 1 master & 41 instances

Do Materials derive from a Master Material with instances as variation: Yes

Collision: Yes (Auto)

LODs: Yes

Supported Development Platforms: Windows, Mac