ROCK HAIR | Props
ROCK HAIR | Props
ROCK HAIR | Props
ROCK HAIR | Props
ROCK HAIR | Props
ROCK HAIR | Props
ROCK HAIR | Props
ROCK HAIR | Props
ROCK HAIR | Props
ROCK HAIR | Props ROCK HAIR | Props ROCK HAIR | Props ROCK HAIR | Props ROCK HAIR | Props ROCK HAIR | Props ROCK HAIR | Props ROCK HAIR | Props ROCK HAIR | Props

Can be static or dynamic with Niagara physics.

Hairs have LOD system wich you can edit with 2 clicks, add more LOD's and modify LOD settings.

Hairs can be optimised by decimation of curves and vertices numbers, wich can help improve performance

for your needs.


Hairs can be attached to anything using socket system.


Total number of hairstyles is 14


*Please consider reading the strand based hair section of documentation there is detailed


information on how to enable physics and bind hairs to characters.

Technical Details


Scaled to Epic skeleton: NO

LODs: (Yes)

Intended Platform: Windows 64 bit

Platforms Tested: Windows 64 bit


Important\Notes: Displaying too much grooms in viewport at once can

cause performance impact or graphical artifacts, depending on your system configuration.


Detailed information



Number of grooms: 14

Number of mesh : 2 HUMAN HEAD

Materials: 1 BLACK PLASTIC MATERIALS FOR THE HEAD



Important Notes:


In order to grooms work properly, don't forget to apply these settings


enable Alembic Groom Importer plugin

enable Groom plugin

enable Support Compute Skin Cache in project settings