Features:
- 4 useful Blueprints.
- Automatic Door Blueprint (Photocell style).
- Billboard Blueprint ( For advertisement- Changeable Textures). Two types, Recurrent and Continuous Loop.
- Pipe Blueprint. (Free edit along a path).
- Tape Blueprint (Police tape, warning tape, arrow tape etc.),(Free edit along a path).
- High quality and fidelity texture sets - most 2048x2048
- Separate Materials for each model.
- Include Wind Animation (Vertex color) for all cloth materials and fence wires.
- Channel packed Roughness | Metalness | Ambient Occlusion.
- Realistic Design.
- Optimized for games.
Technical Details
Texture Sizes:
- 4096 (4)
- 2048 (235)
- 1024 (92)
- 512 (19)
Scaled to Epic skeleton: Yes
Collision: Yes, custom & automatically generated and per-poly by model type.
Vertex Count: Min Vertex Count (24 for aid box) -- Max Vertex Count ( 7.558 for Trolley). Average 500-1.000 Vertex.
LODs: Yes, LOD 0, LOD 1, LOD 2, LOD 3.
Number of Meshes: 65
Number of Materials and Material Instances: 107 Materials (With Alternative Materials). 28 Material Instances.
Number of Textures: 331 Textures (With Alternative Textures). (Base - Normal - OcclusionRoughnessMetallic Pack)
Texture Sizes: (2048X2048 mostly) (1024X1024 little) (512x512 minority)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows/Mac/PS4/Xbox
Note: Not include any graffiti and cinematics.
If you need any support please let me know.
Contact email : muhammeteminblc@gmail.com