Set to create poplar forest. Optimized for use in games. Contain billboards. Pivot Painter animation. Leaf color variations.
Wind settings are very sensitive to changes. It is recommended to enter them manually (without using the slider) within a small range from the ones we have set by default. In the wind settings, it is also not recommended to use the yellow reset arrow to the initial settings, they will return you to the settings specified in the pivot painter function, and not to the settings we specified in the master material. If you accidentally reset and do not remember what the default value was, please watch the video example of wind control which is located above, there these values are approximate or through "undo last action" (ctrl + z).
Technical Details
Last updated: version 1.2 (17.02.2021)
- Pivot Painter animation
- Improved meshes and animation of grass
- Some little trees meshes changed
- Optimized materials
- Removed some meshes
Number of Unique Meshes: 20
Collision: Yes (Custom)
Vertex Count: Trees lod0: (463-17736)
Grass: (8-12)
Stones lod0: 2552
LODs: Yes (2-4 levels)
Number of Materials: 2
Number of Material Instances: 216
Number of Textures: 143+40 pp2 tex
Texture Resolutions: Trees (256-2048 px), Grass (512-1024 px), Stones (4-8k px)
Windows: Yes
Link to video: https://youtu.be/1z5hQWn6XkY
Video example for setting the wind