Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props
Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props Medieval Market Optimized | Props

Optimized medieval market with wheelbarrow full of cabbages! Now even more optimized with HISM! This pack will get some updates in the future (more food in crates, more market props, different tarpaulins, etc.)

Current version: 1.1

This pack was made with optimized approach based on generic materials combined with baked normal maps and vertex color tricks.

You can easily swap textures, adjust colors, edge wear, dirt and other parameters to create your own uniqe look of the whole market. Write to me if you need static mesh version of any HISM food in this package and I'll provide extra fbx files.


SUPPORT:

Discord

Email: orangujanusz@gmail.com


*** UPDATE 1.1 ***

  • HISM for food in crates
  • food meshes in crates removed (replaced by HISM)
  • fixed collisions for stalls, crates, baskets and wagons
  • MT_Floating_Geometry reworked
  • more irregular wood elements
  • hue control in MT_Generic in Primary set
  • SM_Anvil_stand reworked
  • Distance Field Shadow Bias for stall roofs and SM_Bag
  • changed default look for SM_Stall_4_roof
  • added dirt masks
  • added missing nails
  • added barrel, barrel stand, barrel plug, bag, log, onion, carrot, beetroot, parsley, cucumber, tomato, coal, coal stack
  • added in crate: onion, carrot, beetroot, parsley, cucumber, tomato
  • added coal in wheelbarrow
  • added small versions of baskets
  • added apples in SM_Basket_4_small
  • added kiflis in SM_Basket_2_small
  • Kifili and Kifili_2 files replaced with Kifli and Kifli_2

Technical Details

Features:

  • Optimized approach
  • 48 assets [37 in v1.0] + some variations
  • Easy customizable color, edge wear, dirt, textures scale + other life hack parameters
  • Socket-based elements


Number of Unique Meshes: 65 [54 in v1.0]

Collision: Yes, automatically generated

Vertex Count: 132 - 10554, median: 1034 (66-11359 tris, median: 1526)

LODs: Yes

Number of Materials and Material Instances: 3 Materials and 59 Material Instances

Number of Textures: 139 [84 in v1.0]

Texture Resolutions: 4096x4096, 2048x2048, 1024x1024, 512x512, 256x512, 256x256, 128x128, 64x64, 32x32

Supported Development Platforms:

Windows: Yes

Mac: Yes