Video: Medieval market
DEMO LINK: Demo project
Assets:
- Fruit (Apple, Lemon, Peach, Orange, Tomato)
- Weapons (Round Shield, Axe, Long Sword)
- Tent (2 types)
- Fruit Expositor
- Crate (3 types)
- Vessel (5 types)
- Cube
- Table
- Barrel
- Lamp
- Carpet
- Cup
- Coin
- Bench
- Dagger
- Spear
- 2x Leather Bags
- Weapon Rack
- Kite Shield
- Buckler Shield
- 3x Bottles
- Candle (and chain to support the feral)
- Pomegranate
- Pumpkin
Technical Details
Textures:
· Fruits and small assets: 1024 x 1024
· Medium assets: 2048 x 2048
· 3 Textures for each asset (Base Color, Normal and AO/Roughness/Metallic Packed )
Scaled to Epic skeleton: Yes
Collision: Automatically Generated
Vertex Count: 300 per fruit, 1000-3000 for medium assets and 10.000 for the market tents with cloth. Custom LODs for the most expensive assets like the tents and the group of fruits.
Number of Meshes: 39
Number of Materials: 35
Number of Textures: 101
Supported Development Platforms: Desktop and Game Consoles
Supported Target Build Platforms: Desktop and Game Consoles
Support email: gonzalo.deleitoh@gmail.com
Additional Notes: the pack also contains a Blueprint "BP_Spawner" to spawn fruit or coins with simulated physics (press G to stop spawning objects and press "X" to delete the last one). Place the Spawner in the level and select the actor that you want to spawn.