Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props
Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props Magic Shrines | Props

This pack includes animated Earth, Wind, Fire and Water Shrines. Every Shrine can be placed with a Blueprint so you are ready to go (Lights, Particles, Activation, Camera Shake etc.).


The Shrines got their own Sound files and different Particle Effects. They also spawn slightly different Effects when they get activated.


-> Click here for the Demo Video.


The Graphs in the Shrine Blueprints are commented so you can easily change the Activation to your liking or how the Shrine will be placed (Light Color, Sound Attenuation, Particle Effect, Camera shake).


Technical Details

PBR: Yes

Vertex Count:

  • Shrine 1.992
  • Wind Shrine 2.382
  • Grass 1.215


Texture Sizes:

Shrines: 12 x 4096 * 4096 (BC_, N_, AO_R_MT_)

Grass: 2 x 1024 *1024


Scaled to Epic Skeleton: Yes

Collision: Yes, custom

Number of Meshes: 2 Skeletal, 1 Static

Number of Materials: 1 Master Material, 4 Instances for the Shrines, 1 for the Grass, 7 for Particles

Number of Blueprints: 5

Number of Particles: 7

Number of Sounds: 5


*Update*


The emissive textures have been deleted and are now controlled via a mask in the alpha channel of the base color. A master material was created for the shrines. In the instances it is now possible to control the color of the emissive and their intensity. In the Blueprints you can change the color of the lights and in the particle effect the color of the circles and other effects.. So it is now possible to customize the color of the shrines.