Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props
Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props Enemy AI Constructor | Props

The Modular Turret Builder will allow you to create new turrets in minutes by selecting the necessary meshes in the blueprint, right in the editor window. By combining the turret, base, and weapon, you can choose from over 1000 possible combinations. It is also possible to assign different weapons to different slots, as well as control the angle of their rotation. Widely customizable material will allow you to adjust the parameters for different parts of the turret right in the editor window through the blueprint. You can take a look at the features of the constructor at the link below:


Demonstration of constructor capabilities.


Presentation video


Please note that the asset does not include a turret controller, aiming controller, firing controller, etc.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  "All in one" blueprint, just drag and drop into the scene, and create a unique turret by changing variables.
  • More than 1000 possible cobinations.
  •  Well oprimized meshes.
  •  Material customizable through blueprint variables.

Number of Unique Meshes: 40

Collision: (Yes, automatically generated)

Tris Count: from 272 up to 2854 triangles per mesh. Assebled turret: from 1975 up to 14842 triangles, depending on build. 51935 triangles total in all meshes.

LODs: (No)

Number of Materials and Material Instances: 6 materials and 29 instances. 35 in total.

Number of Textures: 191 (including 99 material customization masks)

Texture Resolutions: (4096x4096, 2048x2048)

Supported Development Platforms:

Windows: (Yes)

Mac (Yes)

Documentation: no

Important/Additional Notes: There is NO any turret controller, aim controller or AI controller inside.