Here is a lot of different details of asian architecture such as walls, columns, roofs and decorations. Also package include few pregathered buildings.
Example gathering scene keeps combined meshes which can't be modified, also stone basements and stairs not icluded, but you can use parts and details to make it.
Details vertex counts:
Alcove_ bench_1 - 114 triangles
Alcove_bench_2 - 428 triangles
Alcove_column - 1258 triangles
Alcove_pattern - 784 triangles
Alcove_Roof_down - 8614 triangles
Alcove_Roof_up - 8148 triangles
Alcove_window - 184 triangles
B_Fence_1 - 1926 triangles
B_Fence_2 - 3860 triangles
B_Fence_3 - 2870 triangles
B_Fence_4 - 2332 triangles
B_Fence_5 - 946 triangles
Bridge_center - 784 triangles
Bridge_start - 700 triangles
Column_1 - 1104 triangles
Column_2 - 1022 triangles
Column_4 - 12 triangles
Column_5 - 12 triangles
Column_6 - 108 triangles
Columns_3 - 72 triangles
Cornice201 - 148 triangles
fence_1 - 268 triangles
fence_2 - 292 triangles
fence_corner_1 - 286 triangles
fence_corner_2 - 374 triangles
Fence_Gate - 4672 triangles
Fence_Gate_Door1 - 172 triangles
Fence_Gate_Door2 - 172 triangles
Gate - 1532 triangles
Inari_body - 4144 triangles
Inari_stone - 1196 triangles
Komainu_body - 9344 triangles
Komainu_stone - 1420 triangles
Lamp_1 - 644 triangles
Lamp_2 - 405 triangles
Lartern - 522 triangles
Mask - 1180 triangles
Pattern_side - 288 triangles
Roof_Angle039 - 2320 triangles
Roof_Large - 15504 triangles
Roof_Straight040 - 2594 triangles
Shrine_stone - 2848 triangles
wall_1 - 384 triangles
Wall_2 - 1168 triangles
Wall_3 - 362 triangles
Wall_4 - 332 triangles
Wall_5 - 900 triangles
Wall_5Door1 - 152 triangles
Wall_5Door2 - 152 triangles
Wall_Door1 - 44 triangles
Wall_Door2 - 44 triangles
Technical Details
Number of Unique Meshes: 56
Collision: No
LODs: No
Number of Materials and Material Instances: 19
Number of Textures: 59
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: yes
Mac: yes
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: