High-Quality Parallax maps with Shader Setup
Finally, wParallax EXR maps are compatible inside Unreal Engine with a custom new Shader!
- Show / Hide multiple midgrounds and curtain layer
- Make longer parallax spaces without distortion
- Choose between day and night maps for the same room.
- Use 3K for high-quality close ups, or use 1K for far away renders
Video showcasing the textures and shader: Demo Video
Try the Free Demo Scene:
Technical Details
Features:
- 1 Master-material
- Total 15 Unique Rooms
- 60 Instance Materials
- Easy Adjustable with Parameters
- 3 Midground Layers
- Curtain Layer
- Night and Day Versions
- 1k and 3k resolutions
- Comes in Room sizes Large, Medium and Small
- Folder structure and Sample Level setup for easy integration
Number of Unique Materials and Material Instances:
60
Number of Textures:
60
30 Maps - 3K Maps (15 day / 15 Night) - For closeups
30 Maps - 1K Maps (15 day / 15 Night) - For far away
Texture Resolutions:
1k and 3k
Supported Development Platforms:
Windows: Yes
Documentation:
https://www.facebook.com/wparallax
hello@wparallax.com
wparallax.com
Important/Additional Notes:
The shader is not yet performance optimized and based on the OSL-shader from Julius Ihle (https://julius-ihle.de) but extended with additional features. Product only includes the Shaders and EXR maps, the 3D Geometry is NOT included.
Content Images inside the wParallax EXR maps:
wParallax maps contain dozens of rendered assets, that were 3d objects transferred to 2d. Under the licensing of the providers, this content and workflow is allowed.
CC0 Content used in some of wParallax products, comes from the following sites:
1 - https://cc0textures.com/
2 - https://hdrihaven.com/hdris/
3 - https://pexels.com
4 - https://rawpixel.com
*wParallax is not responsible for any damage that might result from this product.