Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials
Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials Volumetric Space Nebula Procedural Generator | Materials

Volumetric Space Nebula Procedural Generator designed for next-gen space games. It uses a volumetric shader to render realistic scenes in real-time. Procedural blueprint allows you to create the complex space nebulae in an instant. All you need to do is manipulate the parameters of generation.


Showcase: https://youtu.be/u9iYukFEeKg

Tutorial: https://youtu.be/x7Uo5GiAf-0

Demo: https://drive.google.com/file/d/1cGtwu2qkEyzKKZ3zzuTkZpy30jP8Cr1v/view?usp=sharing


Attention! Volumetric rendering is computationally intensive! It requires the modern GPU for a stable framerate.

Tested on RTX 3060 (High quality, 1920x1080 resolution)

Average FPS: 60-80

Average FPS with DLSS: 120-160

Technical Details

Features:

  • Easy to use
  • Customizable parameters of generation
  • Volumetric rendering technology
  • 15 example nebulae are included
  • 4 quality levels for desired balance between quality and performance
  • 4 starfield skyboxes are included


Number of Unique Materials and Material Instances: 8 Materials and 4 Material Instances

Number of Textures: 64

Texture Resolutions:

  • 28 Volume Textures (256 x 256 x 256)
  • 28 Textures (4096 x 4096)
  • 1 Volume Texture (64 x 64 x 64)
  • 1 Texture (512 x 512)
  • 1 Volume Texture (16 x 16 x 16)
  • 1 Texture (64 x 64)
  • 4 Texture Cube (8192 x 4096)

Supported Development Platforms: Windows