Highlight :
My Glass Shader is built exclusively with Unreal's Path Tracer in mind. A great way to create realistic glass with accurate Reflections, Refractions and Translucency. Built from a single Master Master supporting several glass material options like imperfections, Normals, Bubble effect and more. Great for small close up Objects, Environments, Archvis or Automotive.
Showcase :
Overview Video / Features : https://youtu.be/hcy0YXaOf50
Website with Details and Examples : https://www.metatrox.com/path-trace-glass-shader
Help, Assistance and Questions : https://discord.gg/dFfN27Nd
* This is not compatible with Lumen or standard Ray Tracing.
Technical Details
Features :
- A Single detailed and commented Master Material.
- Cleanly Labeled Material Instances.
- 16 x pre-Built Material instances.
- 6 x Roughness imperfection texture (4K).
- 6 x Normal Maps (4K).
- 1 x Sample Level with sample objects with HDRi Environment.
Version Updates :
Version 1.1
- Added new Color Absorption options for tinting glass.
- Added new Glacier Ice Material instance.
- Added two new Crack Normal Map material instances.
- Minor Fixes.
Details :
Number of Unique Materials and Material Instances: 1 Master, 20 Instances
Number of Textures: 6 Imperfections, 9 Normals
Texture Resolutions: 4K
Supported Development Platforms:
Windows: (Yes)
Documentation: https://www.metatrox.com/path-trace-glass-shader
Important/Additional Notes:
- Sample Level Requires HDRI Plugin to be enabled.
- This is not compatible with Lumen or standard Ray Tracing. Path tracer only which requires Ray Tracing project support.
- Included HDRI is provided in the project under the CC0 License from PolyHaven polyhaven.com/license