EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials
EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials EXLAND | Materials

V2.0

Exland I & II

As some of you who have bought any of my other products will know, I like to constantly update them with new versions giving you as many new possibilities as I can. So In this new version of Exland, VII, I am giving you a new landscape material in addition to the original one. Exland I already does a great job and with this version there are some minor tweaks to this version as well. Now, however, you also get a new set of materials and instances that is partly based on Exbomb I & II that I recently released in Extile Plus and Exsite. It offers different control parameters with more options giving you another way to get non-repetitive materials to your landscapes.  

+ New material 

+ General refinements

+ Ability to add masks to Grass nodes


V1.2

Added local coordinate option plus grass nodes to landscape layers


V1.1 RVTs added


Exland is a non-repetitive auto landscape material that allows you to blend textures both procedurally and using the landscape paint tool simultaneously. Using Extile's noise algorithms each texture is tiled non-repetitively with varying parameter settings at your disposal and set in world aligned space. As in all of Extile's other products the project is dissected into individual material functions allowing you to create your own landscape iterations. The project coms with a 1X, 2X, 3X and 4X layered master material setup including a wetness/puddle layer.


* All materials and functions are compatible with ue5 early release (sans displacement/tessellation which is currently not supported in ue5 early release)



Overview:

Exland II

https://youtu.be/WhZS_ZWCb5s

Exland I

https://youtu.be/mWMujjmFJas

Addons:

https://youtu.be/xqfn_qb_GhE


Other Products:

EXSITE

Non-repetitive environment toolset

EXTILE PLUS

Advanced non-repetitive tiling material

EXTILE BASE

Base non-repetitive tiling material

EXPROP

Non-repetitive prop materials

EXGEN

Procedural generated material shapes


Join Extile on discord:

https://discord.gg/cJF8vKK4j8

Technical Details

Technical Details

·        4 X Exland_I Master Materials

·        4 X Exland_II Master Materials

·        8 X Material Instances

·        28 X Material Functions


Number of Texture sets: 5 (Textures from https://cc0textures.com)

Number of Texture masks: 3

Texture Resolutions: (2k)

Supported Development Platforms:

Windows: (Yes)

Documentation: Included in the project folder.