Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials
Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials Advanced Space Shader | Materials

Preview: www.youtube.com/watch?v=8APl15HUs-I


UPDATE: UNIVERSE SHADER

Create an infinite universe filled with stars and 3D nebula clouds, each one uniquely shaped.

Universe shader quick start:

  1. Drag "BP_Universe" into your map
  2. Hit play

More documentation can be found here: http://skull.co.nz/advanced-space-shader-documentation/


ADVANCED SPACE SHADER


Create beautiful procedural planets, suns and spacespheres. With over 95 parametric controls for planetoids, solar bodies and space sphere backgrounds you will never run out of variety. Tweak celestial bodies exactly to your liking and recreate everything from realistic to low poly worlds. Then hit play and watch them orbit in a perfectly balanced system.


Submission and support thread, plus development log: forums.unrealengine.com/showthread.php?132379-Advanced-Space-Shader

Technical Details

6 base blueprints: Planetoid, Sun, SpaceSphere, OrbitalSystem, Nebula, Universe

17 sample preset planetoids

9 sample space spheres

2 sample suns

47 planet surface textures

5 disc textures

3 planetary cloud textures

3 planetary foliage/building examples

Most textures are 4096 x 2048. Some textures are lower resolution as appropriate.


MacOS Users

In order for the shaders to compile successfully you must open your project settings and set your Metal shader version to 2.0. Alternatively you can run the shader under Metal 1.2 by editing the base materials and disabling tessellation in the shader settings.