Preview: www.youtube.com/watch?v=8APl15HUs-I
UPDATE: UNIVERSE SHADER
Create an infinite universe filled with stars and 3D nebula clouds, each one uniquely shaped.
Universe shader quick start:
- Drag "BP_Universe" into your map
- Hit play
More documentation can be found here: http://skull.co.nz/advanced-space-shader-documentation/
ADVANCED SPACE SHADER
Create beautiful procedural planets, suns and spacespheres. With over 95 parametric controls for planetoids, solar bodies and space sphere backgrounds you will never run out of variety. Tweak celestial bodies exactly to your liking and recreate everything from realistic to low poly worlds. Then hit play and watch them orbit in a perfectly balanced system.
Submission and support thread, plus development log: forums.unrealengine.com/showthread.php?132379-Advanced-Space-Shader
Technical Details
6 base blueprints: Planetoid, Sun, SpaceSphere, OrbitalSystem, Nebula, Universe
17 sample preset planetoids
9 sample space spheres
2 sample suns
47 planet surface textures
5 disc textures
3 planetary cloud textures
3 planetary foliage/building examples
Most textures are 4096 x 2048. Some textures are lower resolution as appropriate.
MacOS Users
In order for the shaders to compile successfully you must open your project settings and set your Metal shader version to 2.0. Alternatively you can run the shader under Metal 1.2 by editing the base materials and disabling tessellation in the shader settings.