Advanced Master Material For Props | Materials
Advanced Master Material For Props | Materials
Advanced Master Material For Props | Materials
Advanced Master Material For Props | Materials
Advanced Master Material For Props | Materials
Advanced Master Material For Props | Materials
Advanced Master Material For Props | Materials
Advanced Master Material For Props | Materials
Advanced Master Material For Props | Materials Advanced Master Material For Props | Materials Advanced Master Material For Props | Materials Advanced Master Material For Props | Materials Advanced Master Material For Props | Materials Advanced Master Material For Props | Materials Advanced Master Material For Props | Materials Advanced Master Material For Props | Materials

The Advanced Master Material For Props allows you to create environments easily and quickly. It has all the features of a AAA Game Studio. You can create 90% of your environments just with this material. You will no longer have to waste time creating dozens of small materials, you can now focus only on creating your environments.

Trailer Video

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This product supports Nanite and Lumen for Unreal Engine 5.0+

Please follow the documentation to enable Lumen.

Technical Details

Features:


  • Full List of Features
  • Fully PBR, supported texture maps: Translucency (Subsurface), Albedo, Normal, Height, Roughness, Metallic, Ambient Occlusion, Emissive, Opacity, Anisotropy and (Specular IOR parameter)
  • Textures Packing system to optimize, pack 5 textures maps into¬†2 textures files.
  • Optimization is scalable depending on the number of features enabled.
  • Support of Streaming Virtual Texturing to use 8k textures, UDIM.
  • UV: Scale, offset, rotation, support of 4 UV index.
  • World Position: Scale based on physical size (1 value = 1 meter), offset, rotation, choice of axes of projection XYZ.
  • Triplanar: Scale based on physical size (1 value = 1 meter), offset, rotation.
  • Object Position: Allows textures that use world position or triplanar (in world space) to follow the location and rotation of the mesh (in object space).
  • Weather features: puddles (with rain ripples, waves, frozen water, character interaction), frost, snow (with character interaction), humidity, rain drops.
  • Mask Weather Occlusion: Allows you to work with your own weather system by inserting a render target to hide areas where the weather should not affect the materials (like under a roof).


Number of Textures: 105

Texture Resolutions:

4k (93)

2k (3)

1k (1)

1px (8)


Supported Development Platforms:

Windows: (Yes)

Mac: (Not tested)

Documentation: Tuto video