Preview: www.youtube.com/watch?v=XyFEm67QHXM
At last, a fur shader for Unreal Engine that gives you the control you want: base, mid, tip and fresnel colour, movement and floppiness properties, edge fluffiness, translucency, length and growth, wind response and vertex or texture based trimming. Here is a fur shader that does it all!
Update
Changed vertex painting as follows:
RGB channels now indicate object-space brushing direction
Alpha channel controls fur shortening
Technical Details
Direct X 11 required. Linux support requires Nvidia 390.12 drivers.