TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments
TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments TENNIS COURT with BLUEPRINT | Environments

VIDEO

DISCORD


This is a tennis court with a game blueprint. The position of the character is static, so it may hit the ball in training mode in a stand position. This is not a full game template.

The project was created based on real-world French Open Court (clay court) and also other three courts added with different field specifications (hard, grass).

The dimensions were fixed according to real tennis rules.

It is designed to provide real-world tennis games with various courts.

Each prop is textured by PBR.

Very easy to set new courts.

Technical Details

Number of Unique Meshes: 46

Collision: Automatically generated

Vertex Count: 682898 total. min 16, max 14055, Average: 1590

LODs: Yes

Number of Materials and Material Instances: 15 Material, 63 Material Instances

Number of Textures: 153

Texture Resolutions: 2048x2048 for meshes, 1280x853 for flags.

Supported Development Platforms:

Windows: Yes

Mac: Not tested