Quick Start Video | Playable Demo | Discord | Changelogs | Stylescape HD | Ruins
Latest Version: v1.5
UE5 Update 7/8/22: Impostors are now back to high quality, issues with RVT mipping
UE5.1 Update 11/16/22: Enabled Nanite on grass, rocks, and landscape, updated Demo_RVT level. RVT is still not working correctly, hopefully Epic is working on a fix
If you're looking for a much higher visual fidelity style with much more content check out Stylescape HD!
Stylescape is a highly flexible and optimized environment kit, built to utilize all of the latest UE4 and UE5 features such as Landmass, Water, Edit Layers, and Runtime Virtual Textures.
• Landscape Auto Material with 2 auto slope layers, auto grass patches layer, 8 paintable layers, micro/macro tiling blending, and slope noise masks
• Latest version includes LAM version with texture normals
• Full product support even for non-related questions, community Discord, and video tutorials that take you through the entire usage process
• Ground foliage (grass, flowers) are geometry based, which means nearly zero overdraw
• All leaves and grass are vertex wind animated and comes with an extra customizable animated panning wave
• Assign any color for all leaves and grass, tutorial video available
• All grass, trees, and rocks blend with landscape via optional RVT assets
• Trees have high quality 4k impostor billboards
• Easily add foliage to your level with included procedural foliage spawners
• Background mountain meshes with dynamic material to control slope angle and textures
• Easy to place BP water actor with material and scaling controls, underwater fog, and distortion
• Demo_RVT map w/ Landmass mountains, Water plugin lake & stream
Music: 29THRXNS
requires water and landmass plugin
Technical Details
Features:
LANDSCAPE AUTO MATERIAL
- Paintable layers: Grass, Evergreen, Dirt, Sand, Snow, 3 Extra, Remove Procedural
- Auto layers: Slope Dirt (Procedurally Tiled), Slope (World Aligned), Grass Patches
- Compatibility with landscape Edit layers
- Noise masks for Slope layers
- Noise mask for Grass layer
- Distant landscape fresnel
- Micro & Macro LOD texture tiling
- Grasstypes for all layers
- Alternate cheaper version
EXTRA MATERIALS
- Underwater Fog & Distortion
- PostFX Sharpening
- Cloud Shadows
MESHES
- 2 Grass, strip & cluster
- 2 Flowers, single & cluster
- 1 Fern
- 2 Mushrooms, single & cluster
- 4 Large Rocks, 3 Rock Clusters
- 7 Trees: 2 Oaks & Tall Oak, Poplar, Short & Tall Spruce, Birch
- 3 Background Mountains
- 1 Vintage Radio
MISC
- Demo map showcasing Grassland, Evergreen, & Snow biomes
- Foliage blending via landscape RVT
- Water Actor Blueprint w/ scaling & material controls
- Tree Impostors
- Ground foliage distance "growing" effect
Number of Unique Meshes: 33
Collision: Yes, custom & auto generated
Vertex Count: 54 (Small Rock) - 6,692 (Background Mountains)
LODs: Yes w/ Impostors (Trees)
Number of Materials and Material Instances: 18 Masters, 68 Instances
Number of Textures: 124
Texture Resolutions: 256 - 4096
Supported Development Platforms: PC
Documentation: Stylescape Guide
Additional Notes: nickkochman@gmail.com