Video | Playable Demo | Discord | Stylescape | Ruins
Latest Version: v1.1
UE5 Update 7/8/22: Impostors are now back to high quality, RVT has improved quality.
UE5.1 Update 12/4/22: Nanite is enabled on nearly everything except most trees, RVT mipping is potentially worse in 5.1, really hope Epic is working on that
Stylescape HD is a full environment kit featuring 6 highly detailed biomes, built to utilize all of the latest Unreal features such as Landmass, Water, Edit Layers, Runtime Virtual Textures (w/ Blending), and Virtual Heightfield.
LANDSCAPE
• Included Biomes: Grassland, Forest, Alpine, Alpine Snow, Tropical, Desert Canyon
• Landscape Auto Material with auto slope layers based on biome, 12 paintable layers, micro/macro blending, slope noise masks, PBR controls, displacement control, and more
• Layers include physical materials setup with FX and sounds
• Paint over Grassland with Dry Grass noise patches
• Easily paint puddles with customizable noise masks, automatically removes grass
• Desert and Alpine Snow layers automatically replace cliff slope textures
FOLIAGE
• All grass, trees, rocks and other assets blend with landscape via RVT
• Assign any color for all leaves and grass, tutorial video available
• All leaves and grass are vertex wind animated and comes with customizable animated panning wave
• Trees have high quality 4k impostor billboards
• Easily add foliage to your level with included procedural foliage spawners setup for a 2km world
• Every biome includes FX and ambience
EXTRAS
• Utilize mountain island meshes to quickly fill up your background
• Easy to place BP water actor with material and scaling controls, underwater fog, and distortion
• Included cobblestone walls and paths to use with landscape splines
• Take a ride up in our animated hot air balloons, including random pattern logic
• Get around more quickly with customizable jump pads
• Included Demo, Showcase, and Template map to quick start your journey
• Full product support even for non-related questions, community Discord, and video tutorials that take you through the entire usage process
Technical Details
Features:
LANDSCAPE AUTO MATERIAL
- Paintable layers: Grass, Grass Dry, Forest, Alpine, Alpine Snow, Tropical, Desert, Dirt, Sand, Wet Sand, Puddles, Remove Grass
- Auto Slope Layers: Cliff Slope, Desert Cliff, Snow Cliff, Sub-Cliff Slopes
- Noise Masks and Falloff Control for Slope Layers
- Micro & Macro LOD Layer Tiling, Procedural Tiling
- PBR Controls with Roughness, Height, AO Masks
- Global Controls: Distance, Specular, Heightfield Power
- Supports: Edit Layers, Landmass, RVT, and Virtual Heightfield
- Procedural GrassTypes for all layers
- Distant Landscape Fresnel Glow
EXTRA MATERIALS
- Underwater Fog & Distortion
- Sky HDRI
- Cloud Shadows
MESHES
- 152 Foliage
- 62 Cliffs/Rocks
- 5 Background Mountain Islands
MISC
- Water Actor Blueprint w/ scaling & material controls
- Ground foliage distance "growing" effect
Number of Unique Meshes: 224
Collision: Yes: Custom, Auto
Vertex Count: 8 - 19,000
LODs: Yes: Custom, Auto, Impostors
Number of Materials and Material Instances: 25 Masters, 152 Instances
Number of Textures: 359
Texture Resolutions: 32, 512, 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Visit our Discord!
Important/Additional Notes: SSHD uses Epic plugins that are vital to it's operation, enable Landmass and Water plugins, enable Virtual texture and anisotropic filtering in project settings.