This beautiful Snow Forest Pack contains everything you see in the screenshots, with customization options to create variety in the snow landscape (ice, rough snow and smooth snow) as well as cool slope shaders for rocks and trees. There are controls for detail normals, albedo overrides, roughness overrides, tessellation density and scale, texture tiling and much more.
The Project contains a demo map as well as a Overview map.
Level construction video: https://www.youtube.com/watch?v=0tOTTyA-K6M
Snowfall video: https://www.youtube.com/watch?v=wQYILORBaC8
***STONE AGE UPDATE*** The primary reason for this update was to improve visual quality as well as performance. As a bonus I have added some stone age props to the update. I hope you guys enjoy the new demo scene as well as the new items that have been added. You can view the update notes below, cheers!
*Visual overhaul of demo scene
*increase in performance of assets (20fps increase on average)
*multiple skull totem variants
*multiple hanging bones variants
*Cave man hut
*ice shader has been overhauled
*lighting and post processing has been improved
*snow particles has been added
*tribal marking decals have been added
*terrain shader has been improved
*foliage has been significantly improved performance wise
*Demo scene has been updated
Technical Details
Features:
- High quality sculpted meshes
- Customizable 3 layer landscape material
- local fog volume particles
- snow particles
- Easily modify colours, normals and roughness of all materials
- Cinematic post process
- Wind controls for trees, grass and bushes
- Background mountains
- Upfacing snow shader for rocks, trees, grass and bushes
Number of Unique Meshes: 37
Collision: Yes - custom and automatically generated
LODs: Yes - some auto generated and some hand made
Number of Materials and Material Instances: 27
Number of Textures:38
Texture Resolutions: 4K and 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Please note that the Demo scene is running at cinematic quality with most textures being rendered at 4K - this can easily be scaled down by capping the texture resolution. Tessellation can also be disabled in material instances. If you have any questions drop me a mail or join the discord server linked on my profile next to the facebook icon.