Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
Sci Fi Orion Mars Living Quarters | Environments
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Preview Link Update: https://youtu.be/MTSd5-b5LH0

Preview Link: https://youtu.be/zqwDFCSW5hM

Instruction and Demo Link: https://youtu.be/vzU5uoxFfcg

Link to other Asset in the series: Link

Link to Future Asset in the series: Link


A massive Mars terrain. A diverse set of modular building assets. Fits together with the “Orion Mars Corridors” (here in the Marketplace). Featuring a configurable Blueprint elevator. Lots of Blueprints for opening closets, doors and drawers. All walls are double sided to build inside and outside. Many of the Floors, Ceilings, Control Panels and large building details have different Materials that can be swapped for different looks. Tiered material instances, change all the colors at once or lower in the tier just the walls or floors. PBR materials with sliders for edge wear and grunge.


Check the “RightClickShowInExplorer” (folder) The “ReadMe” file it describes how to import the “Inputs” file.

background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.


Includes 3 example environment, on Mars one big, one smaller, one with new terrain and 1 overview map.

Technical Details

Features:

  • Fully functional Blueprint elevator with parameters for Floor height (fixed so no gap when elevator height is over 3meters) and number of floors
  • Kitchen Blueprints with opening Refrigerator and Freezer doors and some drawers
  • Bedroom Blueprints with opening closet door and drawers
  • Some animated screens
  • Blueprint for opening and closing window shields

Scaled to Epic Skeleton: Yes

Texture Sizes: 16x16 to 8192x8192

Texture Size: Most Textures are 2048x2048

Collision: Yes, automatically generated based on complexity of asset

Vertex Count: 24 to 34,120

LODs: No

Number of Meshes: 250

Number of Materials and Material Instances: 279

Number of Textures: 367

Number of Blueprints: 58

Supported Development Platforms: Windows 64

Supported Target Build Platforms: Windows and consoles

Documentation: http://www.nexisdesign.com/ue4/portfolio/orion-mars-living-quarters/