Instantly create a sandstorm by dragging related particles to the scene. Everything in the video/screenshots is there. Including the small stones that shake some dust when they hit the ground while they're being thrown around in the storm. There are three demonstration levels included, same level but with different looks (as you see in the images) to show how the product can be used to simulated Martian or Earth/Winter like environments.
Note: The storm is not intended to be viewed from outside. To enable snow, navigate to the Functions folder and open the snow function (F_Snow), select the Switch nodes on the right side and set their default value to True and hit the apply button for the material to re-compile. Snow will be added to all models.
Note: Screenshots, videos and gifs might not reflect the latest changes. Need to talk? join our Discord or write an Email. Comments take longer to be answered.
[Video]
Features
• Surface Customization
• Powerful Material Instance Parameters
• Distance Based Landscape Tessellation
• Heightmap Based Layer Blending
• Custom plug and play functions
- Distance Roughness
- Random Darken
- Distance Fade
- Displacement
- Tessellation
- Material AO
- SpecRough
- Colorizer
- Mesh UV
- World UV
- NormalB
- Modifier
- Particle
- Detail
- Cloud
- Snow
- Color
- Heat
• Dynamic Cloud Shadows
• Landscape Paint Layers
• Three Unique Lightings
Technical Details
PBR: Yes
Textures: Up to 4K
Triangle count: Up to 30K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: Yes
[24] Material Function
[25] Material Instance
[1] Landscape
[39] Texture
[12] Material
[23] Mesh
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