Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
Rome Fantasy Pack I | Environments
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Youtube Preview and Tutorials

Playable Desktop Demo!

Playable VR Demo for Rift and Vive! *VR build and setup not included. Email support@qt-ent.com for help!

Interview on Allegorithmic.com

Part of the developing Rome: Fantasy Pack series, this pack focuses on illustrating the life of the middle to lower-class lifestyle in ancient Rome.

  • Extensive Modularity; walls, doors, roofs, stairs.. Use the prefabricated architecture or construct a custom building piece-by-piece.
  • Everything placed via blueprints with intelligent options! No need to dig through the content browser and mesh folder.
  • Special Materials: wetness, stains, and even decal materials. Painted with vertex colors.
  • Opaque mesh decals with paintable opacity, stains, and even puddle depth.
  • No Photo-sourced Textures: Rome is built using Substance Designer and Substance Painter workflows.
  • Enjoy beautiful props with clean, custom normal maps from high poly sculpts.
  • Huge Library of Props: Roman pottery, bowls, barrels, blacksmith tools, and more.
  • Area-weighted Normals: The smoothest geometry and lighting by modified vertex normals.
  • Demo Included

Technical Details

• 55 PBR materials
• 170+ architectural pieces to create your own building from scratch via Blueprint
• Use just a few Blueprints to construct entire buildings
• Selection of beautifully unwrapped, normal-mapped props with soft edges.
• Area-weighted normals for scene geometry
• Variable triangle count between simple walls to elegant props.
• Paintable decals further increase the detail