This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Studios.
Technical Details
Features:
- 131 Meshes
- High quality and fidelity texture sets - 2k textures
- Master material setup that control the of all props and models
- Modular construction and design for alternative designs
- Additional controls for roughness, albedo, normals, subsurface, tiling, and more
- Vertex paint setup for floors
- Channel packed Roughness | Metalness | Ambient Occlusion
- Realistic post process and look up table
- Tent visible and usable from both inside and outside
- Optimized for games
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
Texture Sizes:
- 4k [4]
- 2k [113]
- 1k [7]
- 512 [1]
- 256 [2]
- 128 [4]
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: Small Props LODs on 90%, some without that are very lp already!
Number of Meshes: 121
Number of Materials and Material Instances: 54
Number of Textures: 131
Supported Development Platforms: Windows
Documentation and Credits: https://www.notion.so/dekogon/Quarantine-Tent-eb3c27e8e86044c6b9d1bb109b8b0b73
Please reach out and contact us with questions! - Contact@dekogon.com