Post apocalyptic desert environment with large amount of props and a driveable vehicle. This project comes with different sets of foliage assets, materials that have useful features like adaptive landscape tessellation, interactive foliage, and dirt blending. Project is using dynamic or static lighting depending on the needs.
Latest update will add new car assets with a blueprint that allows to generate different abandoned car variations.
Technical Details
Features:
- Over 100+ model assets
- Spline assets for roads, light poles, fences
- Drive able car based on the Advanced Vehicle Blueprint
- Master materials for foliage, building, prop, terrain
- 3 layer terrain material with adaptive tessellation, distance based blending and triplanar mapping
- Assets built with AAA quality
- Building have rigged doors and interior
- Large amount of different props and foliage assets
- Procedural foliage and rock spawning
- Built in colliders for assets
- LODs for models
- Dynamic or static lighting level versions
- Included desert scene with abandoned diner and roads
Texture Sizes:
- 2K (53)
- 1K (104)
- 512 (31)
Collision: Yes (Auto generated)
LODs: Yes (Auto generated)
Number of Meshes: 105
Number of Materials and Material Instances: 87
Number of Textures: 189
Supported Development Platforms: Windows
Supported Target Build Platforms: Everything except mobile
Documentation: https://drive.google.com/open?id=1d2KWLXsR04ro2oxJMs0ctCmnZJsmW_4hpVy48DMaiNc
Important/Additional Notes: Choose “Don´t Import” when launching project. Pack contains source files for those who like to edit them and importing can reset some settings.