Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments
Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments Polar Sci Fi Facility | Environments

High poly and original source files available here: Gumroad store

For my latest environment pack, please check out Spectrum Galaxy!

Photo reference packs available in my Gumroad store


Now available for UE5! This update is using Lumen for global illumination and reflections. This major update improves lighting and materials as part of bringing this forward to UE5.


Project description:

Polar Facility is a modular science fiction environment with a grand mountain range vista. This package hosts a wide variety of particle effects (avalanche, snow, sparks, and more), decals, architecture meshes, props, and vista meshes. Instance materials allow you to customize surface properties such as tint, roughness, emissive values to your liking.


Video Preview (UE4)


Community Project Showcases:

If you choose to use the polar facility for your project, please share your results with me! These are some projects I would like to showcase that are using this environment pack.

Warhammer 40k Space Marine Scene - Monoville

Coreupt Game Prototype - ToyeticConcepts

Gray Fox vs Genji - Round Table Studios

Polar Facility Relight - Jacqueline Bornstein

Desolate Abyss - Amber Atkinson

Alpha-Bot Game-play Footage - Fredrik Wisborg

Technical Details

Number of meshes: 52

Triangle Counts: Architecture meshes average at 600 triangles, props range from a simple crate that is 28 triangles to the most complicated detail mesh at 6348 triangles. Vista meshes and high detail meshes have LODS.

Collision: Meshes have proper collision for exception of vista meshes, wires, broken glass, and small rocks which have no collision.

Number of Materials: Total 110 (includes instances)

Number of Textures: 60 (breakdown below)

32x32: 1

512x512: 20

1024x1024: 11

2048x1024: 2

2048x2048: 15

4096x4096: 11

Number of Particle Actors: 27

Platform: Windows

Important: This content should not be used with Generative AI Programs