Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments
Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments Planet Surface Colony | Environments

This product contains a large 20 square kilometer example planet landscape with playable vehicle & drone, buildings, rocks and props.

 

Buildings have exterior and interior areas and it's easy to create more similar buildings. Doors are fully functional and interior lighting interacts with player. Building materials are also supporting different effects like dynamic dirt and vertex painted water.

 

Landscape material is using 4 layers of hi-quality textures from smooth sand to rough rock. Material also supports adaptive tessellation, triplanar mapping, distance based blending with macro details etc. You also get a library of various tiling rock textures and models that are placed using procedural scattering system. Rocks are using advanced material with distance field blending and dynamic dirt. Background space and distant Earth materials are also provided with cloud, water, civilization and atmosphere controls.


Rover vehicle is fully playable with detailed materials and multiple material themes. Drone is equip with a functional scanning AI vision scanning UI system with object tracking, marking and distance calculating. Assets are using material instances so its easy and fast to make changes. Textures are hi-quality and models have LODs and collisions. Example level also have different optimizations built in like culling volumes, optimized lighting and so on.


Videos: Environment Vehicle Drone

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Technical Details

Features:

  • Large 20 square kilometer planet landscape
  • Playable rover vehicle with hi-detailed materials
  • Drone with functional scanning UI system
  • Modular building Blueprints with detailed interior and lighting
  • Library of rock textures and models using procedural scattering
  • Rock material with distance field blending and dynamic dirt support
  • 4 layer tessellation landscape material with adaptive tessellation, triplanar mapping, distance based blending with macro details
  • Space and Earth materials with cloud, water, civilization and atmosphere controls
  • Advanced building material with dynamic dirt and paintable water layer
  • Spline blueprint for hoses
  • Map with dynamic planet lighting and post process settings
  • Library of high quality tiling textures
  • Built in collision for assets
  • LODs for models

Texture Sizes:

  • 4K (4)
  • 2K (81)
  • 1K (42)
  • 512 (4)

Texture Size: 512x512 to 4K

Collision: Yes, automatically and manually generated

LODs: 4

Number of Meshes: 51

Number of Materials and Material Instances: 58

Number of Textures: 131

Supported Development Platforms: Windows

Supported Target Build Platforms: Hi-end Desktop

Documentation: https://docs.google.com/document/d/1LTueG1FhzDO4nN23i3eMksyWQ5mV_K46A20o0nhTq8I/edit?usp=sharing

Important/Additional Notes: Choose “Don´t Import” when launching project. Pack contains source files for those who like to edit them and importing can reset some settings.