Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments
Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments Pine forest Photogrammetry based High poly Biome | Environments

This is a comprehensive pack of 95 assets done from photogrammetry on really high-resolution camera and sharpest lens. Tile able materials especially are sharp.


In this particular biome i placed detail for the trees as a priority, so please consider that 5.1 version runs at 20-30FPS for RTX 3090 at 2560x1440


Completely procedural - consists of 4 LGT layers and 3 procedural volumes ( Birch , Akacia, Snag ). No hand placing at all!

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Al the assets were done from my own photogrammetry - including grass scans, trunks, tile able, logs - everything.


Naming convention is : 

_D.png - base color , _N.png - LOD03 Normal , N_LOD00-02 - respectively to mesh name, RHA.png - Roughness, Height, AO in their respective channels.



Leave a review for 50% off or even free for my other products.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  4 landscape grass types
  •  16 pine meshes ( 11 highpoly, 5 midpoly )
  •  11 grass types ( plus variations )
  • Soil decorations
  • Procedural foliage spawner volumes for pines and snags.
  • Not animated ( please take note ) , intended to be used static.

Number of Unique Meshes: 111

Number of textures: 269

Collision: Automatically generated + hand placed primitives

Vertex Count: 650k per highpoly tree , 500k per highpoly snag, 2-15 k for smaller lowpoly trees, lowpoly snag. grass - 400-700 tris.

LODs: Yes ( automatic + billboards )

Number of Materials and Material Instances: 45

Number of Textures: 45

Texture Resolutions: 1k , 2k , 4k , 8k

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: use as is



Important/Additional Notes: Intended for cinematic\offline rendering. Not intended for high perfomance gameplay purposes since high polycount. Requires RTX 3080 or higher for FPS above 20