Scandinavian style medieval village with surrounding terrain and nature. This project comes with fully dynamic day and night cycle (Level Blueprint), huge set of nature assets (hand made trees, grass, rocks) that are using UE4 procedural scattering system and different sets of props and buildings.
Watch presentation video: https://www.youtube.com/watch?v=GXTYI5PjH80
Technical Details
Over 70+ model assets
Fully dynamic lighting with day / night cycle Blueprint supporting volumetric lighting
Spline assets for fences and stone walls
Master materials for foliage, building, prop, terrain.
Material functions to keep material editing faster
4 layer terrain material with adaptive tessellation option, distance based blending and triplanar mapping
Different tileable PBR textures
Assets built with AAA quality
LODs for models
Buildings have rigged doors and interiors
Billboard LODs for trees
Built in colliders for assets
Included example scene with small village and surrounding terrain
Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size: Varied (up to 2048)
Collision: Yes, Buildings hand modeled, rest auto generated
LODs: Auto generated and Trees are using hand made LODs
Number of Meshes: Meshes: 75
Number of Materials and Material Instances: 35
Number of Textures: 156
Documentation: https://docs.google.com/document/d/1LVL6ktDMSeZSdaiiQfM3wnZpbc537zq8kuEO80Z6V70/edit?usp=sharing
Important/Additional Notes: Choose “Don´t Import” when launching project. Pack contains source files for those who like to edit them and importing can reset some settings.