Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments
Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments Ocean Floor Environment | Environments

Preview: https://www.youtube.com/watch?v=pDb5djBOWe0


Contains five rock meshes that makes use of displacement and tessellation, they also come with material instances to adjust the sand amount on top of them. All vegetation is paintable using vegetation tools. Terrain material has parallax enabled and contains two layers (just 6/16 texture samplers). Plane and submarine wreckage has instanced materials which you can adjust the algae and sand amounts. The eel is a skeletal mesh and has three animations while the fish schools use the particle system.


For better visuals enable "distance field ambient occlusions" for the demo scene (from engine settings)


***Monthly Unreal Engine Sponsored Content product for November 2019***

Check out Anil Isbilir's other products here: https://www.unrealengine.com/marketplace/en-US/profile/Anil+Isbilir

Technical Details

Physically-Based Rendering: Yes

Texture Size: Rocks and other bigger assets use 4096x4096 textures while effects use 2048x2048 and 1024x1024 textures

Collision: Yes, automatically generated

Vertex Count: Around 3000 for big static meshes and 1000 for smaller vegetation meshes

LODs: 3 for detailed meshes

Number of Meshes: 29

Number of Materials and Material Instances: 32

Number of Textures: 50

Number of Particles: 8

Engine Compatibility: PC, Mac

Platforms Tested: PC

Documentation Included: No