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A 400 square kilometer landscape with tones of photo realistic detail: glaciers, modular ice cave, rocks, stones, various plants and more. Viewable distance around the playarea is a 3600 sqkm vista. Automated landscape layer system with 9 paintable layers and dynamic water puddle material. Also included a scriptable wind system, procedural snow and particles. Highres ground textures and procedural layer detailing. Powerful materials and landscape shader, highly tweakable.
FEATURES [1.1.1]:
- 400 square kilometer playable area
- 3600 square kilometer vista area
- 9 paintable landscape layers
- Interactive foliage
- Paintable procedural water puddles
- Modular ice cave assets
- Procedural snow material with blowing snow fx
- Highly detailed ground textures
- (31) ice, (7) rock, (21) plant assets for detailing
- Procedural water material, underwater post FX
- Spline rivers
- Material wind system
- Procedural ground ice, rock and plant cover
ASSET LIST [1.1.1]:
- Landscapes: 1
- Background: 2
- IceBergs: 6
- IceSea: 2
- Glacier: 6
- IceCave: 17
- Grass: 4
- Var. Plants: 17
- Ground Cover: 9
- RiverFlows: 1
- Rocks: 7
- Ground Materials: 9
ADDITIONAL INFORMATION:
Some included environment sound files by various artists https://freesound.org/
(CC0 1.0) https://creativecommons.org/publicdomain/zero/1.0/
Technical Details
REQUIREMENTS:
!! Make sure to download our DefaultEngine.INI: AG_Default Settings (UE4.27) (PC)
VERSIONS:
- V1.1.1 is available in UE4 versions 4.27
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 4096x4096 base color, normal, and utility textures
Collision: Yes (manual/automatically generated)
Vertex Count: 20000/5000/2500/500 (ice/rocks), 1500-150 (plants)
LODs: 1-3 Levels of LOD
Number of Meshes: 76
Number of Materials and Material Instances: 144
Number of Textures: 105
Platforms Tested: PC