12.12.2022 - Nanite and lumen in preparation. Be aware that for now, you have 5.1 support with the standard pipeline.
04.05.2023 - Finally we are very close to the end. We should have it in the next few weeks. Thanks for your patience.
📷 Watch Flythrough(before updates)
📷 Watch Walkthrough (before updates)
📷 Watch UPDATE 1
📷 Watch UPDATE 2
🔥 Discord: JOIN (news, live support, feedback, demos, and gifts)ó € ðŸ’¡ FAQ: CHECK ó € ðŸ’¡Documentation: CHECK 💡 DOWNLOAD: DEMO_01, DEMO_02
✅UPDATE 1
-expansion of the demo map with additional dungeons
-few additional assets like human remains and old lattice
✅UPDATE 2
-additional chapel map with neutral lighting setup
-add detail maps to base materials
-fixes for UE5
â›”UPDATE 3 - IN PROGRESS
We hope the atmospheric level with two lighting scenarios helps you build your own moody place. Filmic quality with photogrammetry assets should give you enough believable and immersive world. Medieval fantasy world or demonic monster slasher - it's all up to you! :) Now with updates you have additional dungeons and an extra map with neutral lighting.
And like always remember after every 🔥 >>> 10 reviews <<< 🔥 we will make a free update. Write in your review what you want 👀
- lighting scene with RTX/Lumen example or
expansion of the demo map with additional dungeons or (Update 1)additional chapel map with new natural lighting setup (Update 2)
There is the last option left. If you want the next update just write a review! :)
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Check our other products here based on scans: Unreal Marketplace. And find out more information about us HERE
Main meshes:
- chapel and crypt with many elements
- trunks, debris, roots
- foliage (trees, dead trees, bushes, small vegetation)
- stairs
- bridges
- wood planks
- ground stones, cobbles
- wood doors
- and many more
Effects:
- fire guide on spline
- fireplace, torchlight
- mist, fogs, god rays
- rats, birds
- leaves
- swamp water
- spiderwebs
Sounds:
- ambient for day and night
- fireplace, fire torch
- storm
- wind
- waterdrops
- raven
Technical Details
Features:
- Â game ready and optimized (around 70-90 FPS on full HD and 1070 graphic card)
- Â photogrammetry High-quality assets
- Â detail and atmospheric scene with two lighting scenarios
Number of Unique Meshes: More than 300. With variations, there is 375 static meshes
Collision: Yes - mostly custom and some simple box just generated
Vertex Count: Most of 200-10 000 tris
LODs: Yes - mostly generated
Number of Materials and Material Instances: 293
Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.
Number of Textures: 452
- Texture Resolutions: 4096 for larger objects
- 2048-4096 most objects
- 512-1024 small props
- Terrain: 4096x4096
Supported Development Platforms: Windows PC (should work with others)
Intended Platforms: Desktop, Console, VR
Important/Additional Notes: If you need any help or additional information please write to us at scansfactory@gmail.com
There is support for UE5 and it works properly but be aware that the Demo map could look slightly different because of changes in the engine.