JUPITER Sci Fi Modular Environment Kit | Environments
JUPITER Sci Fi Modular Environment Kit | Environments
JUPITER Sci Fi Modular Environment Kit | Environments
JUPITER Sci Fi Modular Environment Kit | Environments
JUPITER Sci Fi Modular Environment Kit | Environments
JUPITER Sci Fi Modular Environment Kit | Environments
JUPITER Sci Fi Modular Environment Kit | Environments JUPITER Sci Fi Modular Environment Kit | Environments JUPITER Sci Fi Modular Environment Kit | Environments JUPITER Sci Fi Modular Environment Kit | Environments JUPITER Sci Fi Modular Environment Kit | Environments JUPITER Sci Fi Modular Environment Kit | Environments

A set of sci-fi modular elements for creating big playable interior/exterior levels. All assets have been made using a modern pipeline that makes it easy to create new high-quality elements. The kit is suitable for first/third person and top-down games.


Preview: https://youtu.be/hVbc9wnoEw8

Overview: https://youtu.be/4w3mHd5ksPw

4K screenshots: https://www.artstation.com/artwork/Yeq0b6


Features:

  • Meshes with FWN (Face Weighted Normals)
  • Customizable procedural base materials
  • Decal materials for fast creating new assets
  • Grid snap friendly
  • Blueprint assets (openable crates, animated doors, spline cables, smart lights)
  • Source .fbx and .png files
  • Big demo level from the Preview video


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The Kit is ditributed as Asset Pack (easy to add to any project) and doesn't contain any Project Settings, but contains Baked Lighting data. By default UE5 project use Dynamic Global Illumination Method "Lumen" Setting and doesn't use this data. If after adding the Asset Pack to the project in UE5 the lighting is darker than on the screenshots you can solve it these ways:


If you want to have UE 4.27 lighting setup and use the Baked Lighting data:

Project Settings -> Rendering -> Dynamic Global Illumination Method -> None


If you want to make it work with "Lumen" in UE5:

JUPITER_SciFi_Kit -> Blueprints and change the Light type from Static to Movable or Stationary for all the BP_Light_* (5 assets).


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Support: https://www.facebook.com/tyapkin.art

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Technical Details

Number of Meshes: 156

Number of Blueprint Assets: 18

Collision: Yes, manually made

Vertex Count: 24-7600 triangles per mesh.

LODs: No

Number of Materials and Material Instances: 74

Number of Textures: 18

Texture Resolutions: 8 - 2048x2048, 6 - 4096x4096, 4 - 1024x1024.

Supported Development Platforms: Windows