Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments
Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments Japanese Temple | Environments

A highly detailed game-ready Japanese environment piece. Mainly utilising Trimsheets and Tileable materials.

The project contains game-ready unique assets, textures, materials, particles, decals and has only night time scenario. It's made half modular and utilises vertex snapping for precise assembling. Feel free to edit the scene however you like and I hope you enjoy the product.

Demo and assets level provided and simple folder structuring for simple navigation.


Water puddles through the help of Ben Cloward. Textures are provided in the project.

YT: https://www.youtube.com/watch?v=7COoNjAGmAk&t=147s&ab_channel=BenCloward


Portfolio: https://www.artstation.com/theoj

YouTube: https://www.youtube.com/watch?v=BnqfX9Oqs4s&ab_channel=JohnTeodoro

Support: https://www.facebook.com/john1teodoro

Technical Details

Technical Details

Key Features

  • Customisable Materials
  • High-quality static meshes
  • ¬†Floaters and Trim textures
  • Particle Effects
  • Vertex Snap

Physically-Based Rendering: Yes

Number of Meshes: 108

Number of Materials and Material Instances: 17 master materials, 51 material instances

Number of Textures: 111

Texture Resolutions: (512 to 2048)

Collision: Yes, Custom Collisions

Vertex Count: 24 to 5,980

LODs: No

Character Spawn: None

Supported Development Platforms: Desktop

Windows: Yes

Engine Compatibility: 4.25, 4.26, 4.27, 5.0

Documentation: None

Important Notes: Vertex Snapping