Ground Fog | Environments
Ground Fog | Environments
Ground Fog | Environments
Ground Fog | Environments
Ground Fog | Environments
Ground Fog | Environments
Ground Fog | Environments
Ground Fog | Environments
Ground Fog | Environments
Ground Fog | Environments Ground Fog | Environments Ground Fog | Environments Ground Fog | Environments Ground Fog | Environments Ground Fog | Environments Ground Fog | Environments Ground Fog | Environments Ground Fog | Environments

Ground Fog Based on Grass Type. Flexible settings - you can change color, wind speed, density, intensity and hieght at near and far distance. Unsuitable for mountain landscapes.

Video


Technical Details

Features:

  Ground fog based on Landscape Grass Type and Foliage Paint. 

Has flexible settings.

Texture Sizes: 2048x2048

Collision: No Collision

Vertex Count: 4 + 4

LODs: No LODs

Number of Meshes: 2

Number of Materials and Material Instances: 2 + 1 Demo LS Material

Number of Textures: 1 + 1 For Demo LS Material

Important: For best result, use this fog on flat terrain. 0-15 degree tilt. Bigger tilt may have some artifacts! (If you have some problem with that you can try fix it with foliage paint) Please be sure your landscape is suitable for this fog.


Setup:

Paint Foliage: Add UD_Ground_Fog_Mesh_PF as foliage type.

Set Scaling Free X 1.5-2, Y 1.5-2, Z 1.5-3 (Fog height can also be controlled through Z axis) Align to Normal - False Random Yaw - False

Other setting you can set up as you want.

Landscape Grass Type:

Add new element in Landscape Grass output and put new grass type with UD_Ground_Fog_Mesh_GT as Grass mesh.

Grass Type settings: Grass Density 25-125 Use Grid - True Set Scaling Free X 1.5-2, Y 1.5-2, Z 1.5-3 (Fog height can also be controlled through Z axis) Random Rotation - False Align to surface - True

Other setting you can set up as you want.