Project contains environment modules (walls, floors, pillars, columns, etc.) and props (statues, graves, decorators, etc.), some helper blueprints for object placement (curbs, railings, fences, switchable lights, instanced leaves on roots, etc) and the example level shown on screenshots.
Trailer: https://www.youtube.com/watch?v=nZawSmhjHqI
Binary Build: https://www.dropbox.com/s/zbjpje3ahn44h2q/GothicHorror_Build.7z?dl=0
Technical Details
Features:
- reusable assets for quick environment creation
- switchable day/ night with lighting scenarios
- simple material setup for easy integration
- texture trim sheets for memory reduction
- foliage is using pivot painter wind
Meshes: 104 environment blocks, 85 objects and props, 23 vegetation assets
Vertex Count: max 17k, most of the assets 5k and below
LODs: mixed (handmade and auto)
Collisions: mixed (handmade UCX and simple)
Materials: 7 Master Materials (general env and props, vegetation, rocks, decals, terrain with 3 layers, few other), 80+ instances, 12 tileable surfaces (with vertex painting), 17 decals
Textures: 171 in total, resolution from 4k (env and props sets) to 512 (small props)
Supported Platform: PC
Scaled to Epic skeleton: Yes