End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments
End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments End Of The World | Environments

Everythings destroyed and only stormy winds push the dry sand around - type of environment. High and lowpoly meshes with lods to populate the scene, storm-particle fx for atmosphere.

Video HERE

Playlist of all my assets HERE

Check my other assets HERE

Technical Details

Package includes :

  • 4 levels (as shown in video),
  • 9 master materials
  • 24 material instances
  • 50 meshes
  • 1 storm particle fx
  • 53 textures (4K)


Meshes:

  • asphalt piles (4) 2-5LODS -- LOD0 2k-13k vertices --- LOD2-LOD4 1500-108 vertices
  • cement bars piles (3) 1 LODS --- 1600 - 700 vertices
  • buildings (3) 1 Lod 1300-4500 vertices
  • ground meshes (10) 5LODS -- LOD0 13K-39K vertices --- LOD5 50-100vertices
  • wall (1) 3 LODS -- LOD0 7k --- LOD2 500 vertices
  • Stones (4) 3 LODS -- LOD0 1k --- LOD2 400 vertices
  • Asphalt pieces (7) 2 LODS -- LOD0 Less than 400 vertices --- LOD1 Less than 50 vertices
  • Grass (1) 3 LODS -- LOD0 1300 vertices -- LOD2 130 vertices
  • cement bars single (14) 1 LOD - 48-87 vertices
  • collisions generated in editor
  • 2 uv channels
  • scaled to epic skeleton


Materials:

  • static mesh materials
  • underlying material for landscape and 2nd instance in case static mesh is used as landscape
  • particle materials


Important/Additional Notes:

  • In the video and in the images, meshes are painted on landscape or on a cube-mesh.
  • demo levels (shown in video) are not finished game levels, but for a demonstration purposes
  • tested on windows 64bit