The Deep Elder Caves contains assets in different variations such as walls, arches, floors, pillars, rocks, tiny habitat statues, coins, chests, mushrooms, ancient fallen head statues, roots (mesh + alpha), shrubs, a skeleton set (solid in different poses + piles, skulls), and other smaller stuff. Perfect for use in fantasy RPG\Actions games.
In the demonstration map you will find different examples of usage: either as a dark, classic cold cave, or something warmer with mushrooms and a fantasy vibe.
One specific feature of using architectural modular parts is that you are be able to scale up\down these pieces (walls, pillars, etc.) without losing accurate texel density. Simply speaking, the UV mapping stays the same, which gives you more control when creating levels.
Pack features:
- 250 AAA quality assets of different kinds overall
- 29 architectural modular objects for building cave interiors
- 178 prop assets
- Huge and small fantasy mushrooms
- Rocks of any size
- Skeleton set
- Treasure chests in 3 colors with coins
- Decals for visual enrichment
- Well optimized LOD’s for all meshes
- Efficient usage of packed ORM texture maps
- Easy customizable master materials
- Blending between materials with vertex color painting on tileable mats
- Completed cave environment for demonstration
Technical Details
Texture Sizes:
Most of textures - 4096x4096
Some smaller ones - 2048x2048
Packed ORM Texture maps (Occlusion, Roughness, Metalness)
Collision: Yes, Automatically generated
Vertex Count: 10 - 30k
LODs: Yes
Number of Meshes: 206
Number of Master Materials: 20
Number of Material instances: 108
Number of Textures: 181
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One, VR
Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One, VR
Platforms Tested: Windows
Documentation Included: No
1 x Demo map
1 x Asset overview map
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