Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments
Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments Cpu World | Environments

Video HERE


A world built on electronic components and chip walls, filled with flashing LEDs and scaled for the character to dive in to a beautiful surreal realism.


Technical Details

Features:

  •  26 meshes
  •  4 materials / 21 instances
  •  11 textures (4K)
  • 1 Blueprint (Fan)
  • 1 demo map (as seen in video & images above)
  • 1 level sequence ( as seen in video & images above)


Collision: Yes, generated in engine

Vertex Count: 19 meshes less than 1500 vertices, 6 meshes 1107-4221 vertices, 1 mesh 23 432 vertices

LODs: No


Supported Development Platforms:

Windows: Yes

Mac: Yes


Additional notes: Demo level uses standard editor primitives (cubes) as walls, floors, ceilings and pillars = super easy to build your own world with tiling materials.