This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Studios Artist - Jesus Blasco
Technical Details
Features:
- 97 Meshes
- High quality and fidelity texture sets - 2k textures
- Master material setup that control the of all props and models
- Modular construction and design for alternative designs
- Additional controls for roughness, albedo, normals, subsurface, tiling, and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Realistic post process and look up table
- Optimized for games
- Free of all legal issues as all branding and labels are custom made by our studio
Texture Sizes:
- 4k [2]
- 2k [112]
- 1k [18]
- 512 [7]
- 256 [8]
- 128 or less [10]
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: None
Number of Meshes: 97
Number of Materials and Material Instances: 100
Number of Textures: 161
Supported Development Platforms: Windows
Documentation and Credits: https://www.notion.so/dekogon/Subway-Terminal-49b7b2ede6184944a39dfe8350a61ced
Please reach out and contact us with questions! - Contact@dekogon.com