Please enable DX12 (search default RHI) in project settings for better performance.
Find out more about the complete Brushify system at: www.brushify.io
Brushify Overview video: https://youtu.be/pH0Sq58ZpSo
Brushify Artist Showcase: https://www.youtube.com/watch?v=Fceqg7dJBY8
Create realistic Forest landscapes with this powerful easy to use pack. Assets are fully optimized with billboards and ready to be used with the procedural spawning system. Perfect for level designers and environment artists.
READY MADE LEVEL
Three complete and optimized levels ready to go out of the box: Forest, Woodland and Lake
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
OPTIMIZED TREES
Assets are built from the ground up to be performant on large landscapes. All trees have LODs with the last using a simple billboard. The trees are created using a combination of techniques including photogrammetry , photo texturing and displacement maps.
WIND SYSTEM
Trees, Bushes and Grass react to the directional wind system. The system is designed to allow tree trunks to sway and for leaves/grass to be affected by gusts.
PROCEDURAL SPAWNERS
The pack includes Procedural Spawners for quickly scattering Foliage and Rocks on slopes. The pack also includes some smaller cliff meshes (For larger cliff walls see Brushify - Cliffs Pack).
Tutorial Here: https://youtu.be/N1QeIRp66p8
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
This pack comes with a playable level with a complete ready-made landscape. Everything you see in the screenshots is provided, along with the powerful shaders and workflows shown in Brushify tutorials.
Get Started with the Brushify Landscape Auto Material by following this tutorial: https://www.youtube.com/watch?v=YPR1XFOUvp4
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.
TUTORIALS
Learn to use Brushify with Brushify - Unreal Engine Bootcamp!
https://www.brushify.io/bootcamp
Build an Island level in 1 hour: https://www.youtube.com/watch?v=vkOt1zSc1rE
Build a House in the woods: https://youtu.be/tC9PAU9ChZ0
Technical Details
Features
- 3 Levels: Forest, Woodland and Lake.
- 4 foliage species. Cedar, Birch, Maple trees, and Generic bushes.
- Trees feature realistic wind bending. Tree trunks sway naturally in the wind.
- 13 Rock meshes & Distance mountain
- BONUS includes Erosion Alpha Brush Texture that can be used to sculpt the mountains directly into the landscape. (the 4 seperate brushes are stored in the R G B A Channels of the texture.)
- Comes with 4 distance landscape meshes: Generic Erosion 01, Generic Erosion 02, Mountain Generic 03, Generic Erosion 04
- This pack contains a ready-made level already built using the Brushify assets.
- Includes Brushify Landscape Automaterial, with 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud
- Optimized Grass is included
- Includes a Procedural Spawn setup that automatically covers terrain slopes with rocks and foliage.
- Scene is optimized for consoles/VR.
Texture Sizes: All Bark, rock and cliff Textures are 4k resolution, leaf atlases are 1k, distance terrain Textures are 8k resolution.
Vertex Count: 1000 to 80,000
LODs: All Meshes have 5 LODs
Contains Landscape Auto Material (auto Textures terrain, paint down multiple biomes, easy Material and layer setup)
Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)
Contains Simple Water Shader
Contains Foliage Material
Contains Cloud Shadows Material