WARNING!!! The current 1.01 version of the plugin may crash on 5.1.1 version of the engine when installed from the Marketplace. This is an engine issue. If that is critical for you, please consider this first before proceeding.
You also can try a working hotfix for 5.1.1, which will guarantee solving a crash.
Screen Space Fog Scattering is a new post process shader effect that simulates the light scattering inside the fog medium.
Being just rendered on top of the default "Exponential Height Fog" component, it adds the necessary feel of a dense fog and can be a great final touch on the mood of your scenes.
Using the engine classes, the plugin safely injects the shader into the rendering pipeline ensuring that it's compatible with all other default post process effects.
Technical Details
Features:
- Applies automatically on any scene or blueprint that's using "Exponential Height Fog"
- The intensity of the effect is also dependent on "Exponential Height Fog" settings
- Support for Volumetric Fog
- No additional setup required (besides installing the plugin)
- Compatible with all default post process effects
- Fixed and small performance cost
- Lightweight
Code Modules:
- ScreenSpaceFogScattering (Runtime)
Current Version: 1.01
Number of C++ Classes: 2
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux
Documentation: https://dmkarpukhin.com/screen-space-fog-scattering/documentation