Riverology mathematical wave Real-Time
GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)
River Progress
Follow us on youtube to see future progress
- Riverology 1 ( https://youtu.be/tfzZhOihcC8 )
- Riverology 2 (In progress)
All scenes are included
Enter the Oceanology community and request your complete documentation
Discord
Oceanology community
Technical Details
Current Version 2.1.0
Features:
- Gerstner wave
- Game Ready
- Landscape paint layers
- Swimming system
- Underwater sound system
- Automatic Distance field water flow map
- LOD system the river surface
- The river can be deformed
- waterfall generator
- Terrain deformation (no need to edit layers)
- Spline based sound system
- Includes sound effects
- Includes character
- include Billboards
- Compatible with UE5
- Waterline
- Flow-Based Buoyancy
- Buoyancy
- Transparency
- Advanced wave modifier
- Subsurface scattering
- New distance field mask
- Advanced details selector
- Underwater
- God Rays
- Caustics
- Foam Generator
- Procedural foam for great heights
- Advanced refraction
- Advanced normals system
- Fog adapted to the state of light
- You can make a lake
- Scanned trees
- Scanned Rocks
- Multiple environments
- All assets are ready for open-world games
Code Modules:
- Actor Riverology
- BP Riverology
Number of Blueprints: 5
Number of C++ Classes: 3
Supported Development Platforms: Windows - Mac
Presentation document: Documentation
For Support & Tutorials & Documentation & Suggestions please visit Discord.
Example Project: Plugin