Technical Details
Main Features:
- Use C++ or Blueprints to work with system
- Easy to setup on any actor
- Aim zones based on mesh sockets
- 4 subsystems for your perfect shooting mechanics
- Stickiness - Sight slowdown when aiming at an enemy based on curves
- Magnetism - In zone the bullet will directed into the enemy
- Auto Aim - auto camera movement to visible target zone with many parameters
- Zones scaling based on distance to target
Code Modules:
- AimAssistSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: Supported for games with client-side trust model. It's mean that you can send events to server with current rotation to crosshair to perform shot on server and another clients.
Supported Development Platforms: Win, Mac, Linux, IOS, Android
Supported Target Build Platforms: Win, Mac, Linux, IOS, Android
Documentation
Example Project